Play Arch Lord with this ArchLord List and Arch Lord Top List. 2b Requires Aghanim's Shard.Play Free ArchLord Private Server, Top ArchLord Pserver and Top Arch Lord Games. Outworld Destroyer – Astral Imprisonment 2aġ Requires talent.Other sources of cooldown manipulation cannot grant charges back or affect the recharge times.Īn ability's current charges and recharge time are indicated by a number at the bottom left corner of the ability icon, surrounded by a green circle that fills up while recharging a charge. The replenish time of charges can be affected by the cooldown reductions of Octarine Core, Arcane Rune, and talents, and can all be replenished with Refresher Orb, and are also affected by Chakra Magic and Time Dilation. This "cooldown" however is only to visualise when the next charge is going to be ready again. Multiple charges of a spell do not replenish at the same time, they recharge one after another.Ĭharge-based abilities will appear to be on cooldown when using the last charge. Each charge takes a certain time to replenish. This means when having multiple charges, they can be cast quickly in succession, but cannot be used when having no charges left. Instead of going on cooldown, these abilities use up one charge per cast. These abilities have a set number of charges on them, which replenish over time. Some abilities use the charge mechanic, instead of cooldowns. The cooldown is not affected by any cooldown reduction and cooldown resets sources. The buff icon shows a cooldown whenever the Reincarnation is used. Some abilities are able to completely reset the cooldowns of abilities and items instantly, so that they are ready to use again.įor Rearm, the following items do not have their cooldowns reset:Īeon Disk, Arcane Boots, Black King Bar, Hand of Midas, Helm of the Dominator, Helm of the Overlord, Linken's Sphere, Meteor Hammer, Pipe of Insight, Refresher Orb, Refresher Shard and Neutral Items. Multiple instances of Prescient Aura do not stack.Įxamples What will be the cooldown of a Level 1 Black Hole if Enigma has Octarine Core, affected by Arcane Rune and has a talent specific 20 seconds ability bonus cooldown reduction?īlack Hole Level 1 cooldown: 200 Octarine Core cooldown reduction: 25% Arcane Rune cooldown reduction: 30% Talent specific flat cooldown: 20 Percentage-based Cooldown Reduction Multiplier = (1 - 0.25) × (1 - 0.3) = 0.525 Final Ability Cooldown = (200 - 20) × 0.525 = 94.5 Enigma's Level 1 Black Hole ability cooldown will be at 94.5 seconds in this example. Multiple sources of flat cooldown reductions stack additively.Īura, affects all nearby allies. Flat changes are applied before percentage-based changes. Unlike percentage-based cooldown modifiers, these can affect abilities that are already on cooldown. These cooldown modifiers changes the cooldowns by flat amounts. The total or final cooldown of an ability is defined asĬD = (Base CD - Σ Flat Reductions) × % CD Reductions Multiplier - Σ Current CDR Flat Reduction There are several different types of cooldown manipulation sources: Some abilities and items are able to manipulate the cooldowns of abilities. For instance, Shrapnel has ( ) charges and a second replenish time for each charge. Some abilities have charges and a charge replenish time instead of the usual cooldown. If an ability is on cooldown and it is leveled up, the current wait time will not be affected at all. Many abilities have reduced cooldown when leveled up. For instance, Culling Blade's cooldown is 0, but only when successfully killing a hero. Some abilities or items have multiple cooldowns, using a different cooldown duration if their conditions are met. For instance, all Dagons are in the same cooldown group. If a hero has several versions of the same item, all versions will be on cooldown upon activating one of them. Charge of Darkness is an exception to the usual rule it goes on cooldown once the charge ends or is canceled, not upon cast. On the other hand, abilities like Assassinate and Requiem of Souls have long cast times, and they will not go on cooldown before the cast time is over. If the hero is interrupted before the channel time is over, the ability does nothing, and the cooldown and mana is wasted. Usually, an ability will be on cooldown if the ability was activated and the cast time of the ability has passed. 4.1 Unaffected by Cooldown Manipulation.
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